Step 2 / 6
F2L basics
Pair up a corner and an edge on top, then insert them in one go.
Goal of this step
Custom colors are on: pieces are not greyed out. Change
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F2L replaces two steps of the beginner method (the white corners and the second layer) with a single one: for each of the 4 slots around the cross, you place the white corner and its matching middle edge at the same time.
The idea is always the same:
- bring the corner and the edge to the top of the cube;
- pair them up (or set them up so a single trigger joins them);
- insert the pair into its slot, bottom front right.
Here are the 4 simplest situations, solved in 3 or 4 moves. Watch how R or F’ “opens” the slot, then how U joins the pieces before closing it. Rather than memorizing these moves, try to understand why they work.
Cases and algorithms
R U R'Custom colors are on: pieces are not greyed out. Change
The 3D cube could not be loaded.
F' U' FCustom colors are on: pieces are not greyed out. Change
The 3D cube could not be loaded.
U R U' R'Custom colors are on: pieces are not greyed out. Change
The 3D cube could not be loaded.
U' F' U FCustom colors are on: pieces are not greyed out. Change
The 3D cube could not be loaded.
Tips
- Always work on the front-right slot: turn the cube with y to choose which slot to fill.
- Before inserting, look at where both pieces are: the goal is to bring them into one of these four cases.
- The edge must match the two centers of its slot: a red-green edge goes between the red center and the green center.